Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Chapter 6. Using Mecanim for Advanced Animations

The Mecanim animation system is a major feature of the 4th version of Unity. It's flexible and easy to use, with the additional benefits of reducing programmer involvement in building animation systems and shortening the development cycle in general. This is the part where you'll learn why that is the case.

Throughout the chapter, we will look into the following topics:

  • The animator tool's basics and functionalities

  • Creation and control of state machines

  • Blending, combining, and layering motions

  • Creating basic locomotion

By the end of this chapter, you will be able to setup, control, and maintain animation systems in a matter of minutes with minimum reliance on coding. We will look into different case scenarios based on available animations, functionality requirements, and rigs. Without further ado, let's get started!