Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Chapter 7. Lighting Up the World

If there is one aspect to be named, that has the most effect on the level, it would have to be lighting. It plays a major role in setting the mood, directing players, and allowing us to see things in a pitch-dark environment. Working with lighting isn't as simple as trying to imitate the real-world setup. It's a process that involves a lot of witty tricks and optimization techniques, understanding of how the lighting works in the real world and what's going on under the hood of the rendering engine.

Throughout the chapter, we will look into the following topics:

  • Light types, their functionality and application

  • Global Illumination

  • Light's influence on dynamic and static objects

  • Shadows

  • Emissive materials

  • Baking Lightmaps

  • Light probing

  • Reflection probes

  • Projectors

  • Light cookies

  • Halos and lenses

Covering every tiny detail might probably take a book of its own, and definitely beyond the scope of an introduction. Instead, we will look at components that make up the lighting...