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  • Book Overview & Buying Building Levels in Unity
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Building Levels in Unity

Building Levels in Unity

By : Volodymyr Gerasimov
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Building Levels in Unity

Building Levels in Unity

5 (2)
By: Volodymyr Gerasimov

Overview of this book

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Table of Contents (12 chapters)
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4
4. Dealing with Basic Animations
11
Index

Chapter 7. Lighting Up the World

If there is one aspect to be named, that has the most effect on the level, it would have to be lighting. It plays a major role in setting the mood, directing players, and allowing us to see things in a pitch-dark environment. Working with lighting isn't as simple as trying to imitate the real-world setup. It's a process that involves a lot of witty tricks and optimization techniques, understanding of how the lighting works in the real world and what's going on under the hood of the rendering engine.

Throughout the chapter, we will look into the following topics:

  • Light types, their functionality and application
  • Global Illumination
  • Light's influence on dynamic and static objects
  • Shadows
  • Emissive materials
  • Baking Lightmaps
  • Light probing
  • Reflection probes
  • Projectors
  • Light cookies
  • Halos and lenses

Covering every tiny detail might probably take a book of its own, and definitely beyond the scope of an introduction. Instead, we will look at components...

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Building Levels in Unity
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