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  • Book Overview & Buying Blender 3D By Example
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Blender 3D By Example

Blender 3D By Example

By : Romain Caudron, Pierre-Armand Nicq
3.9 (19)
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Blender 3D By Example

Blender 3D By Example

3.9 (19)
By: Romain Caudron, Pierre-Armand Nicq

Overview of this book

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Table of Contents (12 chapters)
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11
Index

Unwrapping UVs


We will now cover the UV unwrapping process that will later allow us to add textures to our objects.

Using Project From View

In order to quickly unwrap the UVs of the walls of the house, the shape and size of the wall still being accurate, we can use the Project From View method.

For this to work, we need to align the walls on the axis of the world coordinates (X, Y, Z). Indeed, we are going to make use of the angle of the 3D View of Blender to project the UVs. So, for each wall, we are going to rotate our view so that the wall that we are going to project is flat. This method only works for objects that are flat and aligned, so don't use it for organic shapes:

  1. We will enter the Orthographic mode (5) and then enter the view that corresponds to the face that we want to unwrap. For instance, in order to unwrap the UV of the front wall we go into the front view (1).

  2. In the Edit Mode and in the Face Mode, we will select all the polygons of the 3D model that we want to unwrap and be...

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Blender 3D By Example
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