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Blender 3D By Example

Blender 3D By Example

By : Romain Caudron, Pierre-Armand Nicq
3.9 (19)
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Blender 3D By Example

Blender 3D By Example

3.9 (19)
By: Romain Caudron, Pierre-Armand Nicq

Overview of this book

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Table of Contents (12 chapters)
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11
Index

Lighting


We are now going to look at a very important aspect of the rendering process: the lighting. Without lights, you won't see any objects, as in the real world. Good lighting can be hard to achieve, but it can give a nice atmosphere to the scene. One of the things that is true with a scene with good light is that you won't even notice the lights as they look like natural lighting. In order to get our lighting job done correctly, we are going to add a basic shader to every object in our scene.

Creating a testing material

Let's add a very basic material with Cycles in order to see the effects of the lights. In order to better understand the lights in the next section, we are going to create a blank scene and test our lights on a cube that is laid on a plane:

  1. Let's start by creating a new scene and by adding a plane scaled ten times (S > 10) under the default cube.

  2. We also want to delete the default light and turn the Cycles render engine on.

  3. We aren't going to explore material creation...

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Blender 3D By Example
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