Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Platform settings


As you still inside Project Settings, you'll have a huge section of them called Platforms. This section might vary for your editor version. As for me, I'm using Windows. I have access to lots of platforms but, for example, if you are running Unreal Engine on Mac or Linux, you'll probably end up with a shorter list of platforms. This list contains only the platforms that you can target from your current OS:

While I'm using Windows and we are targeting Windows and the console, I'll be discussing in this section the Windows platform options that you can set. Feel free to explore all the other settings for the other platforms. But keep in mind that, while our game is targeting console quality, we still can't set the platform settings for XBox or PlayStation as this section of settings is locked until you get authorized by Microsoft or Sony and get the DevKit from them that will unlock the platform options for you inside Unreal Engine. Anyway, the options that we can set for...