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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Sander Vanhove
4.7 (12)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.7 (12)
By: Sander Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

What are programming patterns?

I’ll be honest – we are not the first people to create games, or to write software for that matter. But this is actually a good thing; it means that many others before us encountered the same problems that we might have too. They thought up solutions to these problems in one way or another, and we can now make use of these solutions in our own games and software.

Programming patterns, or software design patterns, are descriptions or templates that tell us how we can solve certain problems while programming. They are not completely implemented solutions; they just give us directions on how we could tackle whatever we are trying to solve. A programming pattern tells us how we can organize our code for different outcomes.

To express these patterns, there are different parts that are important:

  • The name: How the pattern is called.
  • The problem: What the pattern is trying to solve.
  • The solution: How the pattern will work...
CONTINUE READING
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Tech Concepts
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Programming languages
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Learning GDScript by Developing a Game with Godot 4
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