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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Sander Vanhove
4.7 (12)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.7 (12)
By: Sander Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Creating a World of Your Own in Godot

In Part 1 of this book, you learned the basics of programming! No small feat if you ask me. So, congrats on that milestone! Now, it’s time to tie it all together and start working on our game.

In the early days of game development, everything happened through code. A computer wizard had to program everything, from systems and features to levels and asset placement. In recent times, the tooling for creating games has gotten way better, is free, and is very user-friendly.

Godot, like most modern game engines (Unity, Unreal Engine, Construct, and others), has a graphical interface that makes it easy to drag and drop elements of our game into levels or other scenes. In this chapter, we’ll learn how to use this graphical interface by creating a rudimentary player character and a little world for them to inhabit.

We’ll also learn some tricks to tie the code and graphical editor together with node references and variable...

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Tech Concepts
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Programming languages
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Learning GDScript by Developing a Game with Godot 4
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