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  • Book Overview & Buying Learning C# by Developing Games with Unity 6
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6 - Eighth Edition

By : Harrison Ferrone
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6

5 (1)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (20 chapters)
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Preface
16
Unlock Your Book’s Exclusive Benefits
17
Pop Quiz Answers
18
Other Books You May Enjoy
19
Index
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Index

Symbols

3D space 164, 165

3D space, in Unity

enemy agents, moving 281

enemy agents, setting up 279-281

navigating 274

navigation components 274, 275

NavMeshSurface, adding 275-279

A

abstract class 318, 319

abstracting 135

access modifiers 58, 304

constant 304

internal 58

protected 58

read-only properties 304

static classes, using 305, 306

using 58, 59

actions

delegating 427-430

animations

creating, in code 184-187

creating, in Unity Animation window 187-190

curves 193

tangents 193, 194

Animation window 184

Animator window 184

reference link 184

application lifecycle 48

area lights 182

arrays 103-106

index 104

multidimensional arrays 105

range exceptions 106

subscripts 104

art style 160

asynchronous code

versus synchronous code 401

B

backing variable 247

baking 274

base constructors 145, 147

Blender

reference...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning C# by Developing Games with Unity 6
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