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Book Overview & Buying
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Table Of Contents
Learning C# by Developing Games with Unity 6 - Eighth Edition
By :
Symbols
3D space, in Unity
enemy agents, moving 281
enemy agents, setting up 279-281
navigating 274
navigation components 274, 275
NavMeshSurface, adding 275-279
A
abstracting 135
constant 304
internal 58
protected 58
read-only properties 304
static classes, using 305, 306
actions
animations
creating, in Unity Animation window 187-190
curves 193
Animation window 184
Animator window 184
reference link 184
application lifecycle 48
area lights 182
index 104
multidimensional arrays 105
range exceptions 106
subscripts 104
art style 160
asynchronous code
versus synchronous code 401
B
backing variable 247
baking 274
Blender
reference...