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Book Overview & Buying
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Table Of Contents
Building Open World Landscapes with Unreal Engine 5
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In this part, you’ll be introduced to the practical process of constructing and refining environments in Unreal Engine. It begins with an overview of how levels and layers are managed, enabling better control and scalability across large worlds. You’ll then move into terrain creation using the Landscape and Sculpt tools, learning how to shape and modify natural surfaces. The following chapters guide you through adding vegetation using the Foliage system and creating materials that define the look and realism of surfaces.
Together, these chapters establish the key techniques for producing detailed, believable environments ready for lighting and rendering.
This part of the book includes the following chapters:
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