Book Image

Unity Game Optimization - Third Edition

By : Dr. Davide Aversa, Chris Dickinson
Book Image

Unity Game Optimization - Third Edition

By: Dr. Davide Aversa, Chris Dickinson

Overview of this book

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Base Scripting Optimization
4
Section 2: Graphical Optimizations
9
Section 3: Advance Optimizations

Summary

This brings us to the end of this book. Hopefully, you have enjoyed the ride. To reiterate, perhaps the most important tip in this book is to always make sure that you verify the source of the performance bottleneck via benchmarking before making a single change. The last thing we want to waste time on is chasing ghosts in the code base when 5 minutes of Profiler testing can save us an entire day of work. In a lot of cases, the solution requires a cost-benefit analysis to determine whether we're not sacrificing too much in any other area at the risk of adding further bottlenecks. Make sure that you have a reasonable understanding of the root cause of the bottleneck to avoid putting other performance metrics at risk. To also reiterate the second most important tip in this book, always profile and test after making changes to ensure they had the intended effect.

Performance...