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  • Book Overview & Buying Hands-On Game Development with WebAssembly
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Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

By : Rick Battagline
4.7 (9)
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Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

4.7 (9)
By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)
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Source maps

Now, let's briefly discuss source maps. Back in the early days of the web, it was decided that users should be able to view all of the source code on every web page. Early on, this was always HTML, but later, JavaScript was added and became something a user could view in an attempt to understand the workings of a given web page. Today, this is not possible in most cases. Some code today, such as TypeScript, is transpiled into JavaScript from another language. If you are writing JavaScript, you may use Babel to convert the latest JavaScript to run on older web browsers. Uglify or Minify may be used to remove white space and shorten variable names. If you need to debug the original source code, a source map is a tool you can use to map the JavaScript running in your browser back to the original source.

A source map is a JSON file that contains data mapping for the...

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Hands-On Game Development with WebAssembly
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