Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Adding SDL keyboard input to WebAssembly

SDL allows us to poll for keyboard input. Whenever the user presses a key, a call to SDL_PollEvent( &event ) will return us an SDK_KEYDOWN SDL_Event. When a key is released, it will return an SDK_KEYUP event. We can look into the values in such a case to figure out which key has been pressed or released. We can use this information to set flags in our game to let us know when to move our spaceship, and in what direction. Later, we can add code that detects a space bar press that will fire our ship's weapons.

For now, we are going to go back to using the default Emscripten shell. For the rest of this section, we will be able to do everything from within the WebAssembly C code. I will walk you through creating a new keyboard.c file from scratch, which will handle keyboard events and print to the textarea in our default shell.

Start...