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Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

By : Rick Battagline
4.7 (9)
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Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

4.7 (9)
By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)
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Pointers in memory

WebAssembly's memory model piggybacks on the asm.js memory model, which uses a large typed ArrayBuffer to hold all of the raw bytes to be manipulated by the module. A JavaScript call to WebAssembly.Memory sets up the module's memory buffer in 64 KB pages.

A page is a block of linear data that is the smallest unit of data that can be allocated by an operating system, or, in the case of WebAssembly, a virtual machine. For more information on memory pages, see the Wikipedia Page: https://en.wikipedia.org/wiki/Page_%28computer_memory%29.

A WebAssembly module can only access data from within this ArrayBuffer. That prevents malicious attacks from WebAssembly that create a pointer to a memory address outside the browser's sandbox. Because of this design, WebAssembly's memory model is just as safe as JavaScript.

In the next section, we will be using...

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