Steering behaviors are a force-based approach to navigation toward, or away from, specific points while avoiding obstacles. It was originally discussed in a presentation by Craig Reynolds (the Boids guy) at the Game Developer's Conference (GDC) in 1999, and the original paper discussing steering behaviors can be found online at https://www.red3d.com/cwr/steer/gdc99/. Unlike pathfinding algorithms such as the A* or Dijkstra's algorithms, steering behaviors are tactical in nature. They involve a goal position and forces drawing the autonomous agent toward its goal, while simultaneously pushing the agent away from obstacles you would like it to avoid. In the case of our game, the enemy spaceship is our autonomous agent that will be using the steering behaviors. It will be in pursuit of the player spaceship while avoiding obstacles including...
Hands-On Game Development with WebAssembly
By :
Hands-On Game Development with WebAssembly
By:
Overview of this book
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)
Preface
Free Chapter
Introduction to WebAssembly and Emscripten
HTML5 and WebAssembly
Introduction to WebGL
Sprite Animations in WebAssembly with SDL
Keyboard Input
Game Objects and the Game Loop
Collision Detection
Basic Particle System
Improved Particle Systems
AI and Steering Behaviors
Designing a 2D Camera
Sound FX
Game Physics
UI and Mouse Input
Shaders and 2D Lighting
Debugging and Optimization
Other Books You May Enjoy
Customer Reviews