Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

Basic Particle System

A particle system is a graphics technique where we emit a large number of sprites from an emitter and have those sprites go through a life cycle where they change in a variety of ways. We build some randomness into our sprite life cycle to create a wide range of interesting effects such as explosions, sparks, snow, dust, fire, engine exhaust, and so on. Some particle effects can interact with their environment. In our game, we are going to use particle effects to create nice-looking engine exhaust and ship explosion effects.

For this chapter, you will need to include several images in your build to make this project work. Make sure you include the /Chapter08/sprites/ folder from the project's GitHub. If you haven't yet downloaded the GitHub project, you can get it online here: https://github.com/PacktPublishing/Hands-On-Game-Develop.

This chapter...