-
Book Overview & Buying
-
Table Of Contents
-
Feedback & Rating
OpenSceneGraph 3.0: Beginner's Guide
In the past 10 chapters, we have introduced the history and installation of OSG, and the concepts and tutorials of geometries, scene graph nodes, rendering states, cameras, animations, interactions and the file I/O mechanism. However, there are still many aspects of a complete 3D rendering API, including text display, particles, shadows, special effects, volume rendering, and a lot more modules that are collectively called NodeKits. It is impossible to explain all of them in this or any book, but it is worth showing you how to make use of some typical visual components and get the ball rolling by providing a list of practical NodeKits at the end of this chapter.
In this chapter, we will learn:
How to create geometries as billboards in the scene
How to display 2D and 3D texts in the scene
How to design a particle system and animate it
How to cast shadows onto scene objects
The theory and implementation of special effects
Change the font size
Change margin width
Change background colour