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OpenSceneGraph 3.0: Beginner's Guide
OSG provides comprehensive toolkits for the realization of real-time animation, including transformation animation, key-frame animation, skeletal animation, and almost all other animations such as you may find in this chapter, which first explains basic concepts of animating scene objects, and then delivers implementation details for the most commonly-used types of scene animations, which can be applied in a variety of occasions.
In this chapter, we will tell you:
The concept of callbacks and making use of them
Realizing ease motions in different situations
How to create simple path animations
How to construct complex key-frame and animation channel systems
How to generate character animations by using a preset skeleton system
How to implement rendering state and texture animations
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