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  • Book Overview & Buying Microsoft XNA 4.0 Game Development Cookbook
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Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook

By : Luke Drumm
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Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook

5 (1)
By: Luke Drumm

Overview of this book

Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds. "Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play. There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but "Microsoft XNA 4.0 Game Development Cookbook"ù will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish! The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play. With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.
Table of Contents (15 chapters)
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Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 2. Building 2D and 3D Terrain

In this chapter we will cover:

  • Displaying hexagonal maps

  • Displaying 2D isometric maps

  • Importing and displaying 3D isometric maps

  • Generating 3D height maps

  • Creating block worlds within the Reach profile

  • Creating block worlds within the HiDef profile

Introduction

Some of my all time favorite moments in a game have involved staring out across the vista and marveling at the world before me. Catching sight of some interesting looking places to explore, the appreciation of the subtle artistry to distinguish one area from the next, and the sheer joy of seemingly having an entire virtual world to experience all add a tremendous amount of emotional impact and that's even before acknowledging the primary purpose of the surrounding landscape: to keep stuff from falling off into space.

In this chapter, we will explore creating and displaying terrains utilizing a variety of methods ranging from the retro board game style of hexagonal tiles up to the popular block world style...

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Microsoft XNA 4.0 Game Development Cookbook
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