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  • Book Overview & Buying CryENGINE 3 Game Development: Beginner's Guide
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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

By : Sean P Tracy, Paul Reindell
4 (10)
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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

4 (10)
By: Sean P Tracy, Paul Reindell

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (13 chapters)
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12
Index

Time for action – bringing your Flash asset into CryENGINE 3


Let's follow a few simple steps:

  1. The first thing we need is an XML file for the newly created Flash asset. Go to the <engine root>\Game\Libs\UI\UIElements\ folder, and create a new XML file (for example NewHUD.xml).

  2. The layout of the XML file is pretty easy. Each XML can have multiple Flash assets defined. It starts with a <UIElements> tag and ends with a </UIElements> tag. Within this tag, you can define your UIElements. Add a new <UIElement> definition for your new HUD:

    <UIElements name="HUD">
     <UIElement name="NewHUD" render_lockless="1">
       <GFx file="NewHUD.swf" layer="1">
        <Constraints><Align mode="dynamic" valign="center" halign="center"scale="1" max="0" />
        </Constraints>
       </GFx>
      </UIElement>
    </UIElements>

    This is the basic layout for a new UIElement with the name NewHUD. Within the <GFx> tag you need to define the actual SWF file...

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