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  • Book Overview & Buying CryENGINE 3 Game Development: Beginner's Guide
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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

By : Sean P Tracy, Paul Reindell
4 (10)
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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

4 (10)
By: Sean P Tracy, Paul Reindell

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (13 chapters)
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12
Index

Time for action – capturing frames from CryENGINE

For this example, we will capture video from the Track View sequence created in the Creating a new Track View sequence and Animating a camera in Track View sections of this chapter.

There are two ways to capture frames from the engine. The first is by using a Capture track, which is unique to the director node. The second is by using typed console commands which are discussed at the end of this example.

  1. To add the Capture track open the my_first_sequence sequence and right-click on the director node.
  2. On the director node there should be a track titled Capture. Set the key frame at the start of the sequence in the Capture track and adjust Duration that you'd like to capture in seconds, as shown in the next screenshot.
  3. The next value to set is the Time Step value, which allows for a fixed frame rate capture. This will adjust the engine timing so that it gives the renderer enough time to capture the frames during the capture process...
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CryENGINE 3 Game Development: Beginner's Guide
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