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Book Overview & Buying
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Table Of Contents
3ds Max Speed Modeling for 3D Artists
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Getting back to regular modeling tools, in this chapter our project is to make a realistic scalpel, the kind used by graphic designers to cut out stencils and by psychotic surgeons to cut up patients. This project gives us a great chance to look in detail at some of the modeling tools we haven't fully covered, in particular the Freeform tools, joining objects, and the Snap tools. There is definitely more than one way to begin making an object like a scalpel in 3D, and since the tools we're going to look at are largely related to finishing the object, we'll start from an existing state of the model, assuming that you can find general Editable Poly process in the earlier chapters.
You can find plenty of reference images in a Google image search; I chose to use a number-10 blade and a number-3 handle as these match in the real world. The reference images are included in this chapter's content, at \Packt3dsMax\Chapter 6\Scalpel Reference...
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