Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Gaining familiarity with the Unwrap UVW editor


In this topic we'll walk through the basics of everyday mapping using a section of the spaceship model. This simple example sets the scene for mapping the entire ship.

  1. When you want to add a modifier, you can click on the Modifier List rollout and press the first letter of the modifier's name, such as U for Unwrap UVW. This jumps you down the list. You can also right-click with the model selected to add Unwrap UVW from the upper-right Quad menu if you are using the provided Packt3dsMax\UI Settings\PacktUI.ui customized interface.

    Tip

    Make sure you are in Top-level mode when you apply Unwrap UVW. If you are in Sub-Object mode, particularly if you haven't actually selected any polygons, you will only unwrap the current selection. Sometimes mapping just a part of an object is useful, but if nothing is selected, you'll be mapping nothing, which is very difficult since you won't see anything in the UV Editor. I've noticed students frequently make this...