In this topic we'll walk through the basics of everyday mapping using a section of the spaceship model. This simple example sets the scene for mapping the entire ship.
When you want to add a modifier, you can click on the Modifier List rollout and press the first letter of the modifier's name, such as U for Unwrap UVW. This jumps you down the list. You can also right-click with the model selected to add Unwrap UVW from the upper-right Quad menu if you are using the provided
Packt3dsMax\UI Settings\PacktUI.ui
customized interface.Tip
Make sure you are in Top-level mode when you apply Unwrap UVW. If you are in Sub-Object mode, particularly if you haven't actually selected any polygons, you will only unwrap the current selection. Sometimes mapping just a part of an object is useful, but if nothing is selected, you'll be mapping nothing, which is very difficult since you won't see anything in the UV Editor. I've noticed students frequently make this...