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Marmalade SDK Mobile Game Development Essentials

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
4.5 (2)
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Marmalade SDK Mobile Game Development Essentials

Marmalade SDK Mobile Game Development Essentials

4.5 (2)
By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
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Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Example code


The code package for this chapter contains three projects that demonstrate the things we've learnt in this chapter.

The Gesture project

This project demonstrates the use of the s3ePointer API by showing the screen coordinates pointed at by the user. If a multi-touch display is available, it will show multiple touch points.

The project also demonstrates a simple approach for detecting swipes and pinches and how it is possible to use the same gesture detection code with both single- and multi-touch capable displays.

The Slide project

The Slide project shows how to use the s3eAccelerometer API to read the current accelerometer values, apply a smoothing algorithm to them, and generate the angles of tip around the X- and Y-axes.

It also demonstrates something a little more game-like by allowing you to move a little red box around the screen by tipping the device.

The Skiing project

Our skiing game becomes interactive in this chapter, allowing you to rotate the skier left and right and have...

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