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Marmalade SDK Mobile Game Development Essentials

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
4.5 (2)
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Marmalade SDK Mobile Game Development Essentials

Marmalade SDK Mobile Game Development Essentials

4.5 (2)
By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
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Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Example code


This chapter has three example projects associated with it and they are described in the following sections. The sound, audio, and video clips used in these projects were sourced from a couple of great websites that offer a vast variety of stock media for free! Links to these websites are provided here:

http://www.royalty-free-music-room.com

http://www.partnersinrhyme.com

The Sound project

This project demonstrates use of the s3eAudio API and the SoundEngine module (which in turn makes use of s3eSound).

On running the example you'll be presented with three clickable buttons that have been implemented using the GUI module introduced in the last chapter. The first button toggles an MP3 track on and off using s3eAudio, while the other two start some sound effects using SoundEngine.

The Video project

This is another simple example showing how to use the s3eVideo API to start and stop a video clip. A button at the bottom of the screen will start and stop a video clip, which is played...

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