Book Image

HTML5 Game Development Hotshot

By : Seng Hin Mak, Makzan Makzan (Mak Seng Hin)
Book Image

HTML5 Game Development Hotshot

By: Seng Hin Mak, Makzan Makzan (Mak Seng Hin)

Overview of this book

Table of Contents (15 chapters)
HTML5 Game Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Maxime AILLOUD was always involved in game development along with his study from the time he was a child. He wasn't aware of web development at first, but it wasn't so far along the road as some of his colleagues created an association in Lyon to promote game development. Organizing a game jam, 48h of game creation, was one of their goals. It was enough for him to get into game development. For now, it's just a hobby, but maybe one day, it'll be a part of his job.

Hatem Alimam is a senior developer at Engineering Ingegneria Informatica. He has been involved in making the "today" website since he was 16. He has reviewed several books based on various web technologies, and he's also interested in open source projects. In his free time, you will find him on http://stackoverflow.com/. You can find more details about him at http://hatemalimam.com/.

Othree Kao is a frontend engineer at HTC, Taiwan. He has played with and studied web standards for more than 10 years. He has developed several Vim plugins such as vim and javascript-libraries-syntax.vim, which has made an F2E's life happier. He is also a very active web standards evangelist in Taiwan. He has given speeches at COSCUP, OSDC, and JSDC. Besides this, he has also worked as a volunteer photographer at these conferences.

Willian Molinari, also known as PotHix, is a Brazilian developer who works with languages such as Ruby, Python, a bit of Go, and some others that may appear as the correct tool for the job.

He is one of the main organizers of Sao Paulo Ruby Users Group (Guru-SP), created in 2008. In his free time, he likes to play with different things, such as game development with JavaScript and HTML5 and quantitative finance with Python. He has developed a game called Skeleton Jigsaw that is open source, and the code for this is available on the Plaev GitHub account (http://github.com/plaev).

Tim Severien is an ambitious frontend developer from the Netherlands. In his spare time, he assists his fellow developers and writes and fiddles with the newest features available. Occasionally, he writes for flippinawesome.org.

Roberto Ulloa has a diverse academic record in multiple disciplines within the field of computer science. He obtained an MSc from the University of Costa Rica and has also taught programming and computer networking there. He then spent two years doing PhD-level research on cultural complexity at the CulturePlex Lab of the University of Western Ontario.

He loves travelling and enjoys an itinerant life, living among different cultures and environments. He loves nature and has spent many months volunteering in Central and South America. Currently, he can be found somewhere in South East Asia, wandering in a new place or settling down for a few weeks in a comfortable town to get some work done. Indeed, at one of his stops, he wrote the book Kivy: Interactive Applications in Python, Packt Publishing, which was published in 2013, for which he is very grateful.

He earns his living as a web developer in Python/Django and PHP/Wordpress. Also, he tries to have as much free time as possible to collaborate with different research colleagues; work on his own projects, which includes his blog (http://robertour.com) ; or acquire new knowledge through reading books or online courses. He constantly worries that the Internet has already become aware of itself, and we are not able to communicate with it because of the improbability of it being able to provide information in Spanish or any of the 6,000 odd human languages that exist on the planet.