Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By : INNES BORKWOOD
Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By: INNES BORKWOOD

Overview of this book

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.
Table of Contents (20 chapters)
Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Appendix A. Planning, Resources, and Legal Issues

Our game is now complete! We've implemented all the features that our game requires, including sound and visual effects, and we've also considered the commercial aspects of our game and examined how to benefit financially from our hard work.

Because this is a practical guide book, we jumped straight into the development of our game in Chapter 2, Let's make a game!. Quite understandably, we just wanted to learn the required skills and get our game up and running. After all, rolling up our sleeves and getting our hands dirty is always good fun when it comes to game development!

Although it's fun to jump in and to start creating a game, when first learning the tools of the trade, in practice, it's not the most advisable way to develop a successful game—it's a good idea to put some plans into place first and also to ensure that we have all the right tools for the job.

In this final section of the book, we'll take a quick look at the basics of planning a game, and we'll also consider some of the third-party tools and resources that can help us in the development of our games. Finally, we'll reflect upon some of the legal issues that we, as developers, must take into account before presenting our completed game to the public.

The topics we'll be investigating are:

  • The planning process

  • Third-party tools

  • Third-party assets

  • Additional resources

  • Legal issues

  • Progressing with Stencyl game development