Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By : INNES BORKWOOD
Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By: INNES BORKWOOD

Overview of this book

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.
Table of Contents (20 chapters)
Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Additional resources


Graphics and audio are not the only assets that we use when developing games.

Fonts

Fonts are another important visual asset found in games, so don't forget to utilize fonts that are appropriate for the style of the game! Some popular web resources for fonts are:

Be sure to check the licensing for each font before using it in a game—while some fonts are released into the public domain, many are licensed and may require payment or attribution.

StencylForge

Don't forget that StencylForge contains a large collection of all types of game resources including fonts, sprites, backgrounds, tilesets, and audio!

Books

The following books are not specific to Stencyl, but are references relating to the design of games:

  • A Theory of Fun for Game Design, Raph Koster: An interesting, visual approach to understanding what makes games fun and entertaining

  • The Art of Game Design: A Book of Lenses, Jesse Schell: This book breaks down each element of gameplay and examines the theory in great detail

Websites

The following links are for websites that contain further information, help, or tutorials about developing games with Stencyl: