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  • Book Overview & Buying Construct 2 Game Development by Example
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Construct 2 Game Development by Example

Construct 2 Game Development by Example

By : John Bura
3.8 (9)
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Construct 2 Game Development by Example

Construct 2 Game Development by Example

3.8 (9)
By: John Bura

Overview of this book

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
Table of Contents (11 chapters)
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9
A. Where to Go from Here
10
Index

Getting started with inputs and controls

Software works with human interaction. The most basic activity of any computer interface is a user providing information and the computer reacting to that information. In other programming languages, one of the most basic concepts you learn is the function. The basic premise of a function is to work with inputs.

The way the user inputs information is actually really important. Imagine a simple calculator application that has really nice buttons and works exactly the way you expect it to. Now, imagine a calculator application where the buttons were in a different order than the usual one. The application would be much harder to use. Obviously, you want the application and the user experience to be as good and as easy as possible. Applications such as games have a purpose, and the software and hardware should not interfere.

Let's move this concept to games. Let's imagine a platform game, which is a game where you run and jump onto platforms...

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Tech Concepts
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Programming languages
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Construct 2 Game Development by Example
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