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Book Overview & Buying
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Table Of Contents
Construct 2 Game Development by Example
By :
Construct 2 Game Development by Example
By:
Overview of this book
This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects.
This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
Table of Contents (11 chapters)
Preface
1. Getting Started with Construct 2
2. Inputs and Controls
3. Variables and Arrays
4. Game Mechanics
5. Making a Simple Shooter
6. Making a Tower Defense Game
7. Making a Puzzle Physics Game
8. Exporting Your Game
A. Where to Go from Here
Index