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  • Book Overview & Buying Construct 2 Game Development by Example
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Construct 2 Game Development by Example

Construct 2 Game Development by Example

By : John Bura
3.8 (9)
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Construct 2 Game Development by Example

Construct 2 Game Development by Example

3.8 (9)
By: John Bura

Overview of this book

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
Table of Contents (11 chapters)
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9
A. Where to Go from Here
10
Index

Chapter 3. Variables and Arrays

Variables and arrays are essential to computer programming and game design. Without them, games would not work and would not be fun to play.

In this chapter, we will cover the following topics:

  • What are variables?
  • Why are variables so important?
  • Different kinds of variables in Construct 2
  • Learning about arrays
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Tech Concepts
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Programming languages
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Construct 2 Game Development by Example
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