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  • Book Overview & Buying Construct 2 Game Development by Example
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Construct 2 Game Development by Example

Construct 2 Game Development by Example

By : John Bura
3.8 (9)
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Construct 2 Game Development by Example

Construct 2 Game Development by Example

3.8 (9)
By: John Bura

Overview of this book

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
Table of Contents (11 chapters)
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9
A. Where to Go from Here
10
Index

Controlling a sprite with the keyboard


Let's add some game logic to the game. Double-click on the screen in the first layout and add the keyboard and mouse objects, as shown in the following screenshot. This allows us to use the Keyboard and the Mouse in our game.

Let's set up the game logic:

  1. We need to make the player move with the WASD control and rotate to the mouse location. Click on the player and add the behavior.

  2. Once you see this dialog box, click on the plus sign to add a behavior.

  3. Scroll down and add the 8Direction behavior:

  4. Once you have added the 8Direction behavior, it should appear just like the preceding screenshot. Exit this window and go to the layout.

What we want is for the player to use either the arrow keys or the WASD controls to move around. It's good to have both, as players have different preferences. The following are the steps to do so:

  1. First, we have to change the eight directions to four. You can have a game with the full eight directions, but four is a little easier...

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83
Tech Concepts
36
Programming languages
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Construct 2 Game Development by Example
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