A fundamental aspect in 3D is visualization. This includes not only zooming, panning, and orbiting, but also returning to specific visualizations. We visualize the model as wireframe, shaded, or other visual styles, walk inside the model and divide the drawing area into viewports.
Topics covered in this chapter are as follows:
How to view a 3D model from different angles
How to save and restore particular views
How to simulate cameras
How to shade models and apply other visual styles
How to navigate through a 3D model
Dividing the drawing area into viewports