In this chapter, we analyzed all important aspects and commands for a correct visualization of 3D models. We started with zoom, pan, and orbiting, then we saw predefined and saved views and the creation of cameras and their parameters. We explored the perspective mode in order to get a more realistic visualization, and the visual styles that allow for viewing the model in the wireframe, shaded, shaded with materials (realistic), and other modes. We learned how to walk and fly through the model and we saw how to divide the drawing area in several viewports.
In the next chapter we will learn how to create coordinate systems, thus defining different XY working planes.