Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Exercises


Putting this together should be something you can achieve now. So, take the source code of the main.lua file we created previously and modify it in order to make use of our ResourceManager and ResourceDefinitions entities. You’ll need to include resource_definition.lua and resource_manager.lua in main.lua and then make good use of them. If you download the source code for this chapter from the website, main.lua has already been modified to work with ResourceManager.

Another exercise is to code a way to unload assets from ResourceManager. This has also been done in the code for this chapter, which you can download from the website.

Note

The unload method is pretty important since it will be needed in order to actually free the memory reserved for assets.

Another interesting topic to enhance our ResourceManager entity is the use of serialized fonts so font loading is faster at runtime.