In this chapter, we looked at how to integrate animation with our AI. We saw how to use RAIN's animate node to change the character animation from its behavior tree with both Unity's legacy animation system and Mecanim. In the next chapter, we will go back to discussing character movement across a scene. We will look at more advanced uses of navigation meshes and how to create them in more detail to give our characters better movement.
Unity AI Programming Essentials
By :
Unity AI Programming Essentials
By:
Overview of this book
Table of Contents (19 chapters)
Unity AI Programming Essentials
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Pathfinding
Patrolling
Behavior Trees
Crowd Chaos
Crowd Control
Sensors and Activities
Adaptation
Attacking
Driving
Animation and AI
Advanced NavMesh Generation
Index
Customer Reviews