Book Image

Python Game Programming By Example

Book Image

Python Game Programming By Example

Overview of this book

Table of Contents (14 chapters)
Python Game Programming By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. PyPlatformer

So far, you have learned how to implement games in Python with different libraries, with the primary focus being on the practice of game development.

Now, we will introduce some theoretical concepts that will not only complement the practice, but will also help us develop games efficiently. This theory will aid us in understanding why games are conceptually designed the way they are.

In this chapter, we will cover these topics:

  • Foundations of the game theory

  • Object-oriented principles applied to game development

  • How to implement a small 3D game framework

  • Modularizing our functionality with reusable components

  • Adding a physics engine to simulate rigid bodies' interactions

  • Creating the building blocks of a platformer game