Book Image

Unity Game Optimization - Third Edition

By : Dr. Davide Aversa, Chris Dickinson
Book Image

Unity Game Optimization - Third Edition

By: Dr. Davide Aversa, Chris Dickinson

Overview of this book

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Base Scripting Optimization
4
Section 2: Graphical Optimizations
9
Section 3: Advance Optimizations

Optimizations for Virtual and Augmented Reality

Two whole new entertainment mediums have entered the world stage in the forms of virtual reality (VR), where users are transported into a virtual space through the use of a head-mounted device (HMD), and augmented reality (AR), where virtual elements are superimposed on top of a display showing the real world. For the sake of brevity, these two terms are often combined into the singular term – extended reality (XR). There is also Mixed Reality (MR) (also known as Hybrid Reality (HR)), where an application mixes the real and virtual worlds together; this encompasses all of the previously mentioned formats, while also including AR, where real-world objects are scanned and superimposed inside a mostly virtual world.

The markets for these media formats have sprung up very fast and are continuing to grow rapidly, with huge investments...