Book Image

Hands-On Game Development with WebAssembly

By : Rick Battagline
Book Image

Hands-On Game Development with WebAssembly

By: Rick Battagline

Overview of this book

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Table of Contents (18 chapters)

HTML5 and WebAssembly

In this chapter, we will show you how the C code we write to target WebAssembly comes together with HTML5, JavaScript, and CSS to create a web page. We will teach you how to create a new HTML shell file to be used by Emscripten in the creation of our WebAssembly app. We will discuss the Module object and how Emscripten uses it as an interface between our JavaScript and the WebAssembly module. We will show you how to call WebAssembly functions written in C from within JavaScript on our HTML page. We will also show you how to call JavaScript functions from our C code. We will discuss how to use CSS to improve the look of our web page. We will introduce you to the HTML5 Canvas element and show how it is possible to display images to the canvas from within JavaScript. We will briefly discuss moving those images around the canvas from our WebAssembly module. This...