Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Summary


In this chapter, we looked at virtual reality and realized that it can mean a lot of things to different people and can have different applications. There's no single definition, and it's a moving target. We are not alone, as everyone's still trying to figure it out. The fact is that virtual reality is a new medium that will take years, if not decades, to reach its potential.

VR is not just for games; it can be a game changer for many different applications. We identified over a dozen. There are different kinds of VR experiences, which we'll explore in the projects in this book.

VR headsets can be divided into those that require a separate processing unit (such as a desktop PC or a console) that runs with a powerful GPU and the ones that use your mobile technologies for processing.

We're all pioneers living at an exciting time. Because you're reading this book, you're one, too. Whatever happens next is literally up to you. The best way to predict the future is to invent it.

So, let's get to it!

In the next chapter, we'll jump right into Unity and create our first 3D scene and learn about world coordinates, scaling, and importing 3D assets. Then, in Chapter 3, VR Build and Run, we'll build and run it on a VR headset, and we'll discuss how virtual reality really works.