Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Gaming and GIS


Gaming and GIS is a very interesting topic, and there is a multitude of ways to incorporate this idea with AR since AR has different ways of being implemented. To really showcase a prime example of incorporating GIS into games and applying a form of augmented reality, we need to look no further than the most well-known MMO of all time, World of Warcraft.

To set the stage, we first need to explain some of the features of World of Warcraft and what data modders have to work with. World of Warcraft has many different professions that you can do, and all of them require that you collect the materials necessary to craft the items. There are different types of cloth, ore, flowers, archeology spot locations, cooking recipes, and many different crafting recipes that can be found all throughout the world. And this is ignoring armor, weapons, randomly spawning rare mobs, and world boss locations that can be found through the world.

In order to incorporate GIS into World of Warcraft, people...