Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – the basic flying saucer


To add a flying saucer to Mars Runner, perform the following steps:

  1. 1. Add a new class file called EnemySaucer.cs to the Mars Runner project.

  2. 2. Add the following using directives at the beginning of the EnemySaucer class file:

    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
  3. 3. Modify the declaration of the EnemySaucer class to inherit from the GameEntity class. The new declaration should read as follows:

    class EnemySaucer : GameEntity
  4. 4. Add a constructor for the EnemySaucer class as follows:

    #region Constructor
    public EnemySaucer(GraphicsDevice device, Model model, Vector3 position)
        : base(device, model, position)
    {
        scale = 0.0025f;
        yaw = MathHelper.ToRadians(180);
    }
    #endregion
  5. 5. In the Fields region of the MarsRunnerPlayScreen class, add a new field for our enemy saucer as follows:

    EnemySaucer enemy;
  6. 6. In the LoadContent() method of the MarsRunnerPlayScreen class, initialize enemy as follows:

    enemy = new EnemySaucer...