Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


The Mars Runner project is now completed – at least as far as we will take it in this book. Where it goes from here is up to you! Try implementing some of the suggestions above, or come up with your own new ideas and work them into the game.

Over the course of Mars Runner, we have covered a number of important topics, which include utilizing and expanding the GSM system, adding a skybox to a 3D game, drawing instanced terrain meshes, abstracting support for 3D models, and bounding box based 3D collision detection.

Over the course of this book, we have discussed and implemented many of the fundamental techniques necessary to create 3D video games with XNA. While it would be impossible to cover every possible topic, I hope that you now have the foundation needed to explore the possibilities XNA brings to game development.