Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – utilizing Terrain.fx


  1. 1. In the Terrain.cs class file, add the following to the Draw() method, right after setting CurrentTechnique for the effect:

    effect.Parameters["terrainTexture1"].SetValue(terrainTexture);
  2. 2. In the BuildVertexBuffer() method of the Terrain class, add the following right after the position of the vertex is set inside the loop:

    vertices[x + (z * width)].TextureCoordinate =
        new Vector2((float)x / textureScale, (float)z / textureScale);
  3. 3. Execute the program and view the textured terrain, as shown in the following screenshot:

What just happened?

We now have a simple grass texture mapped to our terrain. It is still a bit difficult to make out the features of the landscape, but they are certainly more visible than when the whole thing was just a red blob. We will come back to improving the look of our terrain in Chapter 8, Tank Battles – Ending the War.