Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4 3D Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers."XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface."XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
Table of Contents (16 chapters)
XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – managing turns


  1. 1. Add the Turn Management region and its two methods to the TankBattlesGame class as follows:

    #region Turn Management
    private void ActivatePlayer(int playerNumber)
    {
        UIHelper.SetElementVisibility("p", true, uiElements);
        UIHelper.SetButtonState(
            "p" + (playerNumber+1).ToString(), false, uiElements);
        currentPlayer = playerNumber;       
    }
    
    private void DeactivatePlayer(int playerNumber)
    {
        UIHelper.SetButtonState(
            "p" + (playerNumber+1).ToString(), true, uiElements);
    }
    #endregion
  2. 2. In the checkForShotImpacts() method of the TankBattlesGame class, just after the line that reads ShotManager.HitProcessed = true, add the following lines of code:

    if (gameState != GameState.GameOver)
    {
        ActivatePlayer((currentPlayer + 1) % 2);
    }
  3. 3. At the end of the StartNewRound() method in the TankBattlesGame class, set the initial state of the players when a new game is started, as follows:

    DeactivatePlayer(1);
    ActivatePlayer(0);
  4. 4. In the UIButton_Clicked...