Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using Integer Counter to count enemy deaths


Death comes in many forms, and sometimes it's necessary to count them. In this recipe we'll keep track of how many times an enemy Bot that keeps re-spawning in the level is killed by the player. When the total is 10, we'll reward the player. The Bot spawning sequence is already set up and should be familiar from the recipe Creating a simple enemy Bot, back at the start of this chapter.

Getting ready

Open the map Packt_04_IntegerCounter_Start.UDK.

How to do it...

  1. In Kismet, in the main sequence press Ctrl + 1. This sets 1 as a bookmark you can return to. The bookmarks only work in the current UDK session, which is a limitation but they are still handy.

  2. Examine the Sub-Sequence Enemies and in there press Ctrl + 2. This sets the hotkey 2 as a bookmark for the Enemies sequence. The Sub-Sequence Enemies spawns a Bot but this is respawned after the previous one dies. This is a loop.

  3. In the Sequences window, click on the Sub-Sequence EndSequence. Press Ctrl...