Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Example code


The following sections detail the code samples that accompany this chapter.

The Gyroscope project

This project contains the complete source code for the Gyroscope extension developed throughout the course of this chapter. Compiled versions of the extension have also been included so you can build the other example projects for this chapter without having to first build the extension itself.

The GyroTest project

The GyroTest project is a simple example that makes use of the Gyroscope extension. It demonstrates how to include the Gyroscope extension into a project, how to check if the extension is available, and then how to call the extension function if it is available.

The sample will be displayed on screen whether or not gyroscope support is available. If it is, the raw gyroscope values will also be displayed on screen.

The Skiing project

Our final update to the Skiing project sees it make use of the Gyroscope extension developed in this chapter as another possible control method...