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  • Book Overview & Buying Marmalade SDK Mobile Game Development Essentials
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Marmalade SDK Mobile Game Development Essentials

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
4.5 (2)
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Marmalade SDK Mobile Game Development Essentials

Marmalade SDK Mobile Game Development Essentials

4.5 (2)
By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
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Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Example code


There are three example projects associated with this chapter, which are described in the following sections.

The Font project

The first example project demonstrates the use of the IwGxFont API and can be seen in the following screenshot. This example demonstrates how to use multiple fonts in a project, preparing text for printing, and scaling a font up and down in size:

The UI project

The UI example implements a user interface library that adheres to the discussion on how to implement UI code presented earlier in this chapter. It also presents a fully functional localization library, including a Python script that can convert an XLS spreadsheet into separate language datafiles. The script also produces a file for each language detailing all the characters that were used by any of the strings for that language. This can be very useful when generating a font resource to display the text.

The UI and localization library have been implemented as Marmalade subprojects (called GUI and...

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