Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Example code


Now let's take a look at the example code associated with this chapter.

The Facebook project

The Facebook project brings together into one place all the information contained in this chapter about posting to a user's Facebook wall so you can easily see how to implement the code in a more real-world application.

On running the sample, we are presented with two menu buttons. The first allows us to log in and out of Facebook while the second allows us to post a message to our wall when we have successfully logged in. A status message will be displayed at the bottom of the screen.

The s3eFacebook API has been further wrapped into a small class called Facebook, which deals with logging in and out of Facebook and building up Graph API requests. This is a good approach as it provides a further layer of abstraction and keeps all the s3eFacebook API usage in one place. If the core Facebook API were to change for any reason (possible, given that Facebook could potentially change the way in...