Book Image

3D Printing Designs: Fun and Functional Projects

By : Joe Larson
Book Image

3D Printing Designs: Fun and Functional Projects

By: Joe Larson

Overview of this book

3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.
Table of Contents (14 chapters)
3D Printing Designs: Fun and Functional Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Object selection


Naturally, Blender is capable of selecting more than one object at a time. Blender has many tools to help when selecting objects. With multiple objects, the transformation commands work on all the selected objects at once. This is a powerful way of controlling transformations while keeping objects in relative positions to each other.

Note

To practice selection, there need to be multiple objects to select. Create a scene, add an object, and then use the duplicate (Shift + D) command to create many objects from the one. Spread them around the scene so that they can be selected with the following tools.

Shift select

One way to select multiple objects at once is to hold down the Shift key while clicking on the desired objects one at a time. To deselect an object, it must first be made active. The active object is highlighted in a different color. Then it can be clicked again while holding the Shift key, and it will be removed from the selection.

Border select

Another way to easily...