Book Image

Blender 3D Architecture, Buildings, and Scenery

By : Allan Brito
Book Image

Blender 3D Architecture, Buildings, and Scenery

By: Allan Brito

Overview of this book

<p>This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).<br /><br />You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.<br /><br />You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.</p>
Table of Contents (20 chapters)
Blender 3D: Architecture, Buildings, and Scenery
Credits
About the Author
About the Reviewer
Preface
Index

Summary


In this chapter, we have learned how the light system of Blender works, and when we must use a particular light type. Besides that, we also saw that all light types share common parameters such as energy and influence area. What makes every light type unique is the way they generate shadows, and their unidirectional or directional nature, which makes our job easier in some cases.