Book Image

Blender 3D Architecture, Buildings, and Scenery

By : Allan Brito
Book Image

Blender 3D Architecture, Buildings, and Scenery

By: Allan Brito

Overview of this book

<p>This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).<br /><br />You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.<br /><br />You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.</p>
Table of Contents (20 chapters)
Blender 3D: Architecture, Buildings, and Scenery
Credits
About the Author
About the Reviewer
Preface
Index

Interactive Animation


The difference between a regular animation, created for a video file, and an interactive animation is that here, we don't have to set up keyframes. The goal here is to create something like a simple game, where someone will walk through and even interact with a virtual environment.

Most 3D suites can't create this kind of simulation by themselves, but Blender can! It's because Blender has a Game Engine, which allows us to use physics simulations and of course, create games.

For Architectural Visualization, it's very useful to create an interactive walkthrough for a project. It's extremely simple to build this simulation, because it involves only the animation of the camera, and not characters, or complex interactions. So, all we have to do is prepare the environment, textures, and lights. Then we set up the camera movements to respond to keyboard commands.

And guess what? We can do all that, without a programming language using logic brick.

Tip

Test drive the Game Engine...